An idle RPG where the idle time is replaced by your real step count. Open the app, collect your steps, and your traveler will have spent them hunting monsters, bringing back gold and experience. In development for iPhone, heading for the App Store.





WalkQuest? So it's a game about walking?
In an idle RPG you get stronger while you leave the game alone. Here, that idle time is your real steps instead. One monster for every 100 steps.
So while I'm out for a stroll, the traveler does the hunting for me?
Exactly. Open the app, tap Collect, and everything your steps earned comes in at once. Once you're strong enough, you take on the boss and clear the mist from the world bit by bit.
But if I spend my steps, don't they run out?
They never go down. The same steps drive the hunting, the building work in the village and the side paths. Still building it, and I post the progress on X.
Features
- One monster per 100 steps. As you walk, your traveler keeps hunting in the current area.
- Open the app and tap Collect to get the kills, gold and experience all at once (up to 10,000 steps per collection, more as you expand the storehouse).
- Boss fights play out automatically, and a full gauge unleashes the Meteor Kick.
- Forge your shoes, clothes and gloves at the smithy. Each new stage changes how they look.
- Meadow, forest, desert ruins, volcano valley, harbor, old castle: every chapter opens a new region (six chapters so far).
What's in the adventure
- StoryClear the stages and beat the chapter boss to relight the waystone, lift the mist and open the road to the next region.
- Waystone VillageVillagers you rescue on the way move in and help your journey with requests and facilities.
- Mist Tower and Weekly BossAn endless tower whose tickets grow as you walk, and a giant boss that changes every week.
This page covers a game that is still in development. The title (provisional), icon, screenshots and details may change before release.